So 2x Adv Shield hardener for 50% hardened shields. == General ==. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. E. The downside if that they use power and missiles/torpedo bypass them entirely. The wiki doesn't say anything about them having point defense. Mining lasers are now classified as Brawling weapons. 25) gets tanked instead (meaning. Description. That's good, but not great for an ascension path. For downside traits, Unruly and Deviants are the best. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Stellaris: Armor Hardeners are very effective. g. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The effect it generates is basically a pulsar + neutron star simultaneously. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Shield capacitor gives +10% for more shield (2x repeatables) vs. For instance, I can join federations. . It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. 7% shields/day, or 250 out of 35834. My enemy has mountains of torpedoes (no neutron launchers). If your post has been moved here from another thread, please re-read the thread rules and feel. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. . Related Topics. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. Stellaris is a sci-fi grand strategy game set 200 years into the future. g. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . Deselect it. Jan 8, 2019. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Tried again, happened again. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). 25 days. Yeah, the first time I ran into this, it confused me, too. Stellaris. 6 beta for Extra Ship Components: NEXT mod. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Shard. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Q2. 2x regenerative hull tissue. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. When you have a shield hardener, they are practically not working from suspenion shields. Stellaris ship design is certainly more interesting than it was pre-3. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. ago. I prefer armor Regen and have a slight armor favoritism. I tried everything, strikecraft, artillery, energy weapons, etc. . So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Added new. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. However, there are a couple situations where. Shuttle Crash. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. The mining drones do a ton of work if supported by autocannon corvettes, and the nanite missiles seem to be doing very well. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Damage 16 - 24 +100% Shield Penetration. Steps to reproduce the issue. Stellaris Wiki Active Wikis. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. 6 "Orion" open beta. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. 29. 1 comment. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. . On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Losing 100 Ar or 125 Sh to get 65 Hull. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Autocannons are extremely short range. Added new. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. oppressive ways of gathering food. Are they there but hidden?Stellaris > General Discussions > Topic Details. 85 -1 = 1. There are few weapons in the galaxy that can penetrate the hulls. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Strike craft are their own separate entities like missiles. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. 0. 0 unless otherwise noted. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. This grants you access to a very strong early game, with a strong. Their battle ships regen something like 14k shield per day. Armor/shield hardening is a counter for weapons that bypass that defense. They also added armor/shield hardening, which counters armor/shield penetration. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 9 (played a couple more in older versions). The new shield hardening tech uses Zro, so now it's available to machines as well. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you go into a system with shield negation, you average them out for the value of your shield. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. 25 days. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. And that's pretty much only cruisers and battleships in carrier duty. and with the introduction of armor and shield hardening it's just not effective. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Also, might I recommend giving them an aux component that grants them an anti-shield negation effect [so they don't care about pulsars or space storms] and shield hardening [anti-penetration stat vanilla added a bit ago]?It gets shot by a 50% penetrating shot. No. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Update: Mar 19 @ 1:39am. There's not really that much you need in terms of utility components. YokimisaThe Stellaris 3. The Stellaris 3. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. - Slighly reduced the number of mineral and energy space deposits. If you mean by penetration resistance, then yes. Stellaris 3. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. A quick search reveals that shield hardening apparently stacks. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Maybe they won't attack next time. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Stellaris is a sci-fi grand strategy game set 200 years into the future. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. Shield hardeners are a new defensive technology in the upcoming 3. Below is an example of what I found out while testing ship combat. Content is available under Attribution-ShareAlike 3. Added new. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 7% shields/day, or 250 out of 35834. In singleplayer you can just mass these, the AI will never counter them. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. is it worth it do you think?Stellaris. That’s how badly hardening gimps penetration weapons. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Very strong isn't helping with research. E. 5 and armor takes 2. The below video linked when completely seen will provided the needed information. It gets deleted when the colossus is used. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Oct 14,. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. Legacy Wikis. This isn't just a "it's meta because it's 5% better". 25 shield hardening and . Yeah, you kinda need this. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. :- ( (building a new fleet is much. . So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. Generally you should mount a higher ratio of armour anyway. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. All neutral or friendlies share gateways access. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. 1. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris. ReplyStellaris. Advanced Shield Hardening. Meaning you can get 100% hardening on a large ship, pretty easily. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. Also I think the best combination is to use armor + hull utility slots, and not using any shields. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. Stellaris 3. And it gets better: With Archaeo-Engineers AP, all archaeotech. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Capacitor increases shield hit points by 10% so not really that great unless you already have amazing shields, in which case it's overkill. hardening * total. Go to Stellaris r/Stellaris. Zroni Storm Caster: Smoke if you've got 'em. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. ago. Psychics and Synthetics have 10% shield/armor hardening respectively. Just what it say on the tin. As accidental fly into a pulsar system means if you have the other way you get wrecked. There are also orbital farms in starbases and trade. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 6 beta for Extra Ship Components:. Tactics Forever, before the dev put it on Steam and then gave up on it. The other version is "%chance to reduce any damage from penetrating at all" but I don't. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. TLDR; Armor is better than shields the vast majority of the time. It does diminish in effectiveness slightly when faced with shield hardening. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. Save file editing has to work too. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Side bonus of 80% shield hardening and 400 extra armor and shields. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Admirals have increased damage output and shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Report. Small ships can't do it. except corvettes since they only have 3 slots, they use 2 armor 1 shield. It's a bit slower than shield reg, but your fleet starts each battle at full health. 25 shield hardening and . In this video I test out the new Armor Hardeners which is part of the new 3. . +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Shield nullification. Now say, 30% shield hardening cuts Disruptor damage by a third. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Then I realized why that wormhole was still red, and sent a ship in. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. . The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. One living metal, and one for the shield, and later with 2 shield. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Stellaris. Just don't put Afterburners there, please. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. If there is a storm that nullifies 100% shields, but ships have 20%. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Active Wikis. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 0 was never released to the public instead making patch 3. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Jan 8, 2019. I was able to see that they now have 50% shield hardening (which makes sense to me. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. and there is no way to bring them back. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You are correct that hull regen is per month. 8. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Honestly, taking. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. I fly with a combination of torpedoes and stormfire cannons. Third, buff the hardening components. There. 6 update. 34. About this site. In this video I explore the. Shield hardeners are a new defensive technology in the upcoming 3. Refire rate and general stats have been adjusted. 8 Gemini). Modifier Effects. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Inversely scale hardening module impact against hull size. Cloaking disables shields. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The wiki doesn't say anything about them having point defense. Ship accuracy and evasion increased by 5%. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Added new aux components that use Exotic Gases, Rare. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. As probably most of you know. invol713 • 5 yr. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. That'll teach 'em. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. You should also be able to trade for food if need be. 8. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. A new Stellaris update 3. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. - Improved the blocker & feature spawning on Ancient Archaeopolises. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. This means it now has 90-50=40% as the penetration just subtracts armor percentage. Stellaris. So if that's what your enemies are running they're worth it, and if not, they're. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Members Online • Tornagh. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). The Stellaris 3. If you go into a system with shield negation, you average them out for the value of your shield. add modifiers add/substracts a set amount of a resource or attribute to a scope. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Tried again, happened again. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. • 2 yr. 1 the first in the 3. I prefer armor Regen and have a slight armor favoritism. Once you out-tech the AI, there's no point beyond FEs and Crisis. 143 4. There are few weapons in the galaxy that can penetrate the hulls. Armor a in the presence of armor penetration p reduces hull damage by a percentage. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. malakhglitch Rogue Servitor. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. and directly work on armor/hull. Their ships are primarily shield based, with no/minimal armour and hull. R5: Found a choke point on a pulsar that gives 100% shield nullification. So the base power and damage output of AC1 is 30% higher than Coilgun2. Megacannon is 40% more DPS and 1. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. Using 3 on either shield, armor, or mixed made it easier for them. MuffinFIN • 5 yr. Not on corvettes though. The stasis field does less direct shielding than T5, but also adds hardening, which is big. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Both are late game anyway so doesn't matter. I've played quite a few games but never noticed minor artifacts before. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In this video I test out the new Armor Hardeners which is part of the new 3. They can die fairly quickly to various things, yes. Its just farming. Also, shield/armor hardening could make a disruptor. . So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. FTL. . These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 143 4. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Meaning you can get 100% hardening on a large ship, pretty easily. 1 Answer. In this video I explore the effe. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. Stellaris Real-time strategy Strategy video game Gaming. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. A core component of the game, every empire needs to engage in it. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. -100% doubles your shields. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Decreased the base damage of explosive torpedoes. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Reply reply more reply.